Warforge Studio Native 3D asset forge
Windows build · GLB export tools

Warforge Studio app guide.

A focused documentation site for the native C++ Warforge Studio app: workspace layout, mesh and curve authoring, material setup, camera and light controls, timeline keyframes, and the current GLB / glTF / OBJ export workflows.

Object / Mesh / Curve modes GLB 2.0 export PBR material controls Camera and light keys
Application scope

Built around local 3D asset authoring.

Warforge Studio is organized as a dark, desktop-grade modeling workspace with a central viewport, persistent outliner, inspector panels, material controls, scene helpers, timeline lanes, and file export paths for handing authored assets to other tools or runtimes.

01

Scene construction

Create mesh primitives, curves, cameras, lights, empties, groups, and starter scenes from the top menus or left rail workflow panels.

02

Model editing

Switch between object, mesh, and curve workflows. Use component selections, extrusion, inset, bevel, bridge, fill, merge, normals, separate, and join actions.

03

Look development

Assign material slots, set colors, roughness, metallic values, texture map references, lighting capsules, and camera viewpoints for asset presentation.

04

Export handoff

Export whole visible scenes or selected object subtrees as GLB 2.0, plus glTF JSON scene export, OBJ mesh export, and project save files.

Documentation map

Choose the part of the app you need.

Windows executable package

Get the current Warforge Studio build.

The download package contains the current Windows executable archive for Warforge Studio. This Phase 3 site bundle includes the Phase 66.1 compatibility QA Windows build in the local downloads/ folder.

Download EXE ZIP