Scene construction
Create mesh primitives, curves, cameras, lights, empties, groups, and starter scenes from the top menus or left rail workflow panels.
A focused documentation site for the native C++ Warforge Studio app: workspace layout, mesh and curve authoring, material setup, camera and light controls, timeline keyframes, and the current GLB / glTF / OBJ export workflows.
Warforge Studio is organized as a dark, desktop-grade modeling workspace with a central viewport, persistent outliner, inspector panels, material controls, scene helpers, timeline lanes, and file export paths for handing authored assets to other tools or runtimes.
Create mesh primitives, curves, cameras, lights, empties, groups, and starter scenes from the top menus or left rail workflow panels.
Switch between object, mesh, and curve workflows. Use component selections, extrusion, inset, bevel, bridge, fill, merge, normals, separate, and join actions.
Assign material slots, set colors, roughness, metallic values, texture map references, lighting capsules, and camera viewpoints for asset presentation.
Export whole visible scenes or selected object subtrees as GLB 2.0, plus glTF JSON scene export, OBJ mesh export, and project save files.
Explains the top menu, mode strip, left rail, viewport, inspector, timeline zones, and the new interactive highlight map.
Covers primitives, curve objects, object operations, modifiers, mesh cleanup, grouping, and component editing.
Documents material slots, texture map fields, light types, camera controls, frustum guides, and lighting capsules.
Details the timeline panel, frame range controls, transform keys, camera keys, light keys, and key inspector workflow.
Step-by-step notes for exporting visible scenes, selected subtrees, JSON glTF scenes, and OBJ meshes.
A compact keyboard map for navigation, transforms, component modes, shading, mesh operations, and timeline keys.
The download package contains the current Windows executable archive for Warforge Studio. This Phase 3 site bundle includes the Phase 66.1 compatibility QA Windows build in the local downloads/ folder.