Frame range
Default range is 1–120 frames at 24 fps. Start frame, end frame, FPS, current frame, loop state, and timeline visibility are editable from the panel and menus.
The lower timeline panel gives Warforge Studio a frame-based control layer for transform, camera, and light changes. It is designed for asset movement, camera setup, light transitions, and future curve/timeline expansion.
Default range is 1–120 frames at 24 fps. Start frame, end frame, FPS, current frame, loop state, and timeline visibility are editable from the panel and menus.
Set or update object transform keys, navigate previous/next transform keys, delete a key at the current frame, apply keyed transform values, or clear object transform keys.
Capture camera settings at a frame, navigate camera keys, delete a camera key, apply keyed camera settings, or clear selected camera keys.
Set or update light keys, navigate light keys, delete a light key, apply keyed light settings, or clear selected light keys.
The keyframe inspector exposes selected key information so timing, interpolation, notes, and captured values can be reviewed and corrected directly from the UI.
| Inspector action | Purpose |
|---|---|
| Select current frame key | Selects a key at the active frame when available. |
| Select previous / next inspector key | Moves between keys in the inspector without leaving the timeline context. |
| Apply frame / interpolation / note | Updates key metadata fields from the inspector controls. |
| Capture object values to key | Writes the current object values into the selected key. |
| Apply selected key to object | Moves the object, camera, or light to the selected key's saved values. |
| Delete selected inspector key | Removes the active key from the inspector selection. |
Even transition between keyed values.
Maintains the previous keyed value until the next key is reached.
Ease In, Ease Out, and Ease In Out options support softer timing around key transitions.
Select an object, move to frame 1, press K to set a transform key, move to a later frame, transform the object, press K again, then use the timeline navigation controls to review keyed movement. Use Shift+C for camera keys and Shift+L for light keys.