Warforge StudioNative 3D asset forge
Timeline / curves

Animation and keyframes.

The lower timeline panel gives Warforge Studio a frame-based control layer for transform, camera, and light changes. It is designed for asset movement, camera setup, light transitions, and future curve/timeline expansion.

Timeline

Frame range

Default range is 1–120 frames at 24 fps. Start frame, end frame, FPS, current frame, loop state, and timeline visibility are editable from the panel and menus.

Objects

Transform keys

Set or update object transform keys, navigate previous/next transform keys, delete a key at the current frame, apply keyed transform values, or clear object transform keys.

Camera

Camera keys

Capture camera settings at a frame, navigate camera keys, delete a camera key, apply keyed camera settings, or clear selected camera keys.

Lighting

Light keys

Set or update light keys, navigate light keys, delete a light key, apply keyed light settings, or clear selected light keys.

Key inspector

Edit key metadata and values.

The keyframe inspector exposes selected key information so timing, interpolation, notes, and captured values can be reviewed and corrected directly from the UI.

Inspector actionPurpose
Select current frame keySelects a key at the active frame when available.
Select previous / next inspector keyMoves between keys in the inspector without leaving the timeline context.
Apply frame / interpolation / noteUpdates key metadata fields from the inspector controls.
Capture object values to keyWrites the current object values into the selected key.
Apply selected key to objectMoves the object, camera, or light to the selected key's saved values.
Delete selected inspector keyRemoves the active key from the inspector selection.
Interpolation

Key timing modes.

Linear

Even transition between keyed values.

Hold

Maintains the previous keyed value until the next key is reached.

Ease modes

Ease In, Ease Out, and Ease In Out options support softer timing around key transitions.

Simple animation pass

Select an object, move to frame 1, press K to set a transform key, move to a later frame, transform the object, press K again, then use the timeline navigation controls to review keyed movement. Use Shift+C for camera keys and Shift+L for light keys.