Warforge Studio Native 3D asset forge
Workspace layout

Interface tour.

The app opens into a desktop-style 3D workspace. The startup layout is divided into a top command strip, left workflow rail, outliner, central viewport, inspector, and lower timeline / curves panel. In Phase 3.1, the screenshot below is click-driven: click a numbered region or the matching description card to lock that area until another region is clicked.

Top barFile, edit, creation, view, render, and window menus
Left railOutliner, assets, materials, scene, and history panels
ViewportPerspective camera, grid, transforms, guides, and shading
InspectorSelected object values and editable properties
TimelineFrame range, key lanes, and key inspector
Warforge Studio initial load interface with interactive highlighted regions
Interactive map

Click a numbered region on the screenshot, or use the matching cards below, to lock focus on that workspace area. Hovering no longer changes the active selection.

1 · Main menu

Application command bar

The top row groups commands by workflow: File, Edit, Create, Object, Mesh, Curve, Modifier, Material, View, Render, Tools, Window, and Help. It is the fastest route to project file actions, creation menus, export commands, object operations, modifier stacks, lighting controls, and timeline tools.

2 · Mode and tool strip

Object / Mesh / Curve workflows

The mode strip switches between Object, Mesh, and Curve workflows. The tool strip selects transform behavior: Select, Move, Rotate, Scale, object selection, axis constraint, snap, undo, and redo.

3 · Left rail

Workflow panels

The vertical rail exposes Outliner, Assets, Materials, Scene, and History panels. The startup view uses Outliner, showing scene objects like the starter cube, active camera, and point light. The Assets panel also exposes quick export and import actions.

4 · Outliner

Scene object navigation

The outliner lists meshes, cameras, lights, groups, empty objects, and other scene members. Use search to filter by object name, type, material, primitive, collection, or object identifier. Context actions support grouping, parenting, visibility, lock, duplicate, delete, reset transform, and camera operations.

5 · Viewport

Central 3D editing space

The viewport presents the grid, selected objects, camera frustum, light gizmos, active camera field of view, transform axes, origin, perspective / orthographic status, shading mode, and navigation mode. The visible toolbar includes orbit, pan, dolly, camera aim, frame selected, reset view, and shading controls.

6 · Inspector

Selected object properties

The inspector displays the selected object type, name, transform fields, display color values, camera / light controls, keyframe inspector fields, and notes. Collapsible sections keep editing focused without leaving the viewport.

7 · Timeline / curves

Frame-based control panel

The lower timeline panel shows current frame, start and end range, FPS, loop status, transform key counts, camera and light key hints, selected-object lanes, and key inspector information.

8 · Status bar

Project and viewport feedback

The bottom status strip reports readiness, project name, saved state, object and triangle counts, view / shading / tool state, and version status markers.