Warforge StudioNative 3D asset forge
Look development

Materials, cameras, and lights.

Warforge Studio includes material slot controls, PBR field adjustments, texture map references, reusable material capsules, multiple light types, lighting capsules, and camera guide controls for creating presentable assets and export-ready scenes.

Material menu

Material slots

Move between material slots, add a new slot, duplicate the active slot, remove the active slot, and assign the active material to selected mesh faces.

Material menu

Built-in presets

Preset options include Warforge Blue, Brushed Gold, Polished Chrome, Preview Glass, and Arc Emissive for quick visual styling.

Capsules

Material capsules

Capsules include Blue Anodized Metal, Red Gloss Paint, Chrome Paint, Black Rubber, Frosted Glass, Arc Emission Cyan, and selected browser material application.

PBR controls

Surface color, roughness, metallic, and maps.

The app exposes basic material properties for local editing and GLB/glTF handoff. Current export covers base color and core PBR factors, with fuller texture packing targeted for later app work.

Control groupAvailable fieldsTypical use
Color and displayRGB color controls and material color presets.Set readable object colors and asset identity colors in the viewport.
PBR fieldsRoughness increments, roughness decrements, metallic increments, metallic decrements.Adjust how matte, glossy, or metal-like a material should appear.
Texture map referencesColor/albedo, normal, roughness, metallic, alpha, and emission map slots.Track texture intent and missing texture status for asset materials.
Map clearingClear individual map slots and refresh missing texture status.Clean stale map paths before packaging or export review.
Lighting

Lights and lighting capsules.

Light types

Create point, directional, spot, and area lights. For a selected light, change the active light type and tune intensity, range, spot angle, or area size from the View menu controls.

Lighting capsules

Reusable lighting setups include Three-Point Lighting, Product Softbox, Cinematic Rim Accent, Warm Interior Glow, and Moonlit Blue Setup. Capsules quickly turn a default scene into a previewable lookdev environment.

Camera guide overlays

Camera frustum guides, look target cues, active camera display, and field-of-view indicators help judge how objects will appear from the chosen camera.

Camera commands

Add a camera, set the selected camera active, clear active camera, toggle camera view, and use Ctrl+0 to assign the selected camera as the active view target.

Lookdev workflow

For a clean asset pass: create or select the object, assign a material preset or capsule, tune roughness and metallic values, add a product or three-point lighting capsule, set a camera active, frame the object, then export the selected object or full scene as needed.